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New League of Legends patch brings back Essence Emporium!

Written by Adam Inko on 2 min read

Leaugue of Legends

Patch 26.10 continues the Season of Demons with sweeping balance changes, new skins, and system updates across Summoner’s Rift, Arena, and ARAM. It focuses on toning down overpowered items and runes, modernizing older champions, and improving player behavior systems.

Gameplay & Systems

Item and Rune Adjustments

Nerfs: Deathfire Touch, Gluttonous Greaves, Voltaic Cyclosword

Buffs: Stormraider’s Surge and new starting items (Doran’s Bow, Doran’s Helm)

Goal: reduce early-game burst and omnivamp dominance while improving underused mobility runes.

Disruptive Game Termination

Teams can now vote to end matches when a player’s behavior irredeemably ruins the game.

The disruptive player is banned; their team avoids LP loss.

Text Detection Update

Improved AI moderation across languages for fewer false positives.

Minion Aggro Simplified

Minions no longer aggro champions who attack allied minions.

Champion Updates

Lee Sin - Shield now applies on wards/minions; cooldown normalized; Dragon’s Rage gains “Unconditional Collateral” knock‑up. Quinn - Mana costs reduced; gains jungle viability with bonus monster damage. Ambessa - Power shifted from jungle to top lane; stronger early game, improved sustain. Anivia - Base armor reduced to open counterplay windows. Ashe - Slight Q damage nerf to curb hybrid utility/damage dominance. Galio - Lower mana costs, higher AP scaling, and ult now scales with magic resist. Naafiri - Damage trimmed across Q and R to reduce oppressive burst. Shyvana - Health and shield values lowered to balance tank builds. Smolder - Multiple nerfs to AD and ability scaling after Deathfire Touch synergy. Wukong - Clone damage and duration buffed; higher attack speed on E. Zed - Slight nerfs to passive and E damage to reduce guaranteed burst. Zeri - Base damage and scaling improved; bugfixes to R duration extension.

Items & Runes

Doran’s Bow/Helm - early‑game buffs for survivability and scaling. Gluttonous Greaves - cost increased, omnivamp per stack reduced. Lich Bane - higher AP ratio and movement speed. Voltaic Cyclosword - cost raised to 3000 g. Deathfire Touch - early‑level damage reduced. Stormraider’s Surge - longer duration and stronger speed boost.

Arena Mode

New 3×6 Format: six teams of three players. Augment Rebalancing: buffs to Bravest of the Brave, Juiced, Combination Fried Rice; nerfs to Draw Your Sword, Jeweled Gauntlet, Righteous Fury. Tahm Kench Guest of Honor: greed mechanics toned down, abstinence rewards improved. Map Tweaks: Petricite Grove spawns adjusted; durability increased on crafting rounds. Bugfixes: numerous augment and map issues resolved.

ARAM & Mayhem

Quality‑of‑Life Improvements: smoother cannon travel, faster movement recovery. Augment usability fixes: Fan the Hammer, Big Brain, Outlaw’s Grit, Upgrade Zhonya’s now more intuitive. Viktor: gains passive stacks over time; damage taken reduced.

Skins & Chromas Rain Shepherd Ivern and PROJECT: Quinn release May 13 2026. Essence Emporium returns (May 13 – June 10) with chromas, titles, and exclusive content.

TL;DR

Patch 26.10 refines Season 2’s balance:

Nerfs omnivamp and burst runes. Modernizes Lee Sin and Quinn. Introduces match‑ending votes for disruptive players. Expands Arena to 3×6 teams. Brings back the Essence Emporium and new skins.

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Tags:

LoL
Ranked
Normal
Patch
26.10
Season
Split
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