
Boost Wins/Games
Professional. Reliable. Unmatched – the service your rank deserves.

Select your current tier and division.








Your order is based on guaranteed wins, not games played. Each loss simply becomes an extra win added to your order, and we keep playing until every guaranteed win has been fully delivered.
What every order is backed by.
What we promise on every order, regardless of rank or price.
No hidden costs
Every option is priced up front. The checkout total is what you pay — no surprise fees, no hidden taxes.
Verified pros only
We only work with Master+ players we've personally tested — and we keep tracking their performance weekly.
Fast pickup
A verified pro claims your order in minutes — most boosts start within 15 minutes.
Human support, always
Message us any time you need help. A real person replies in minutes and sticks with you until it's solved.
Everything you need to know
Select your desired, customize it with options like Duo Queue or Express, and place your order. One of our elite experts starts within minutes—fast, reliable, and secure.
Most orders begin within 10–15 minutes after payment. We're available 24/7 to ensure quick and seamless starts at any time.
Yes — we boost in both Solo/Duo and Flex Queue. During order activation you'll be able to choose which queue you want us to play.
For Solo Queue orders, we recommend staying offline during to avoid conflicts. Playing Solo Queue games during an active service is strictly not allowed and can disrupt the service.
Absolutely! With Duo Queue, you team up with a pro and climb the ranks together. It's a fun, safe, and educational way to improve.
Yes, is safe. We use premium VPNs, advanced security protocols, and only work with verified, high-level experts. Your account and privacy are our top priorities.
Meet our Boosters
Since experts are the key component of our work we must pay great attention to filling our experts' squad only with the best players.
LoL Win Boost by the numbers
Every game our roster has played on this service in the last 60 days, broken down by rank and by solo or duo.
Win rate by rank, last 60 days
Latest Win Boost games
Zan Zan

Zan Zan

Zan Zan

Zan Zan

Zan Zan

minion123

Zan Zan

minion123

Zan Zan

Zan Zan

Maroc

Rzydeg

baesuzy

Maroc

baesuzy

baesuzy

mar1s

popeej

Maroc

SANJII

Maroc

SANJII

Maroc

Maroc

Zan Zan

Zan Zan

Zan Zan

Zan Zan

Zan Zan

minion123

Zan Zan

minion123

Zan Zan

Zan Zan

Maroc

Rzydeg

baesuzy

Maroc

baesuzy

baesuzy

mar1s

popeej

Maroc

SANJII

Maroc

SANJII

Maroc

Maroc

Simple Steps
Experience a seamless journey to your dream rank with our streamlined process.

Select your current tier and division.








Order summary
- Amount due
- $117.00
Gold IV (21-40 LP) → Platinum I (0 LP)
Division Duo Boost
Estimated completion time: 1-2 days
Select Payment Method

Emerald IV
0 LP

Diamond IV
45 LP

Master
0 LP
Chat


Exceptional Benefits
What you get with every order
All boosts include premium features — completely free!
To ensure your safety, comfort, & satisfaction.
- ✓Privacy-Friendly Setup
- ✓Play With a Pro in Minutes
- ✓Free Champions & Roles
- ✓Spell Order✓Appear Offline on Request✓Real Time Order Tracking
- ✓Finish in Time
- ✓Chat with Booster
- ✓Detailed Statistics & Charts
Trusted by customers since 2012. Built by gamers, for gamers — we combine elite-level service with unmatched consistency and support trusted by players worldwide.
Over decade of proven experience delivering top-tier boosting services.
A dedicated team of skilled, ranked players ready to take on your order within minutes.
Real-time assistance from experienced staff, whenever you need it.
Hear from our customers
Real Feedback.
Our customers say Excellent 4.94 out of 5 based on reviews

LoL Win Boost: buying ranked wins one game at a time
What is a LoL win boost?
A win boost is priced per game instead of per division. You buy a number of ranked League of Legends wins, a booster plays until that many wins are on the board, and the rank you end on is whatever those wins add up to at your LP gain.
Two situations bring people here. Either a promotion is one or two games away and a full division boost is more than you need, or the account has been losing badly and you want a run of clean results to drag the MMR back.
How much does a win boost cost?
The price is per win and rises with your rank, because a win in Diamond is worth more work than a win in Silver. On top of the rank, three things move the number: how many wins you buy, whether the booster plays solo or duos with you, and the extras you add.
The calculator above prices your exact order before checkout, with any running discount already included. Nothing is quoted by hand and nothing changes after you pay. Prices start at $1.63.
Win boost or division boost, which is cheaper?
A division boost guarantees where you land. A win boost guarantees how many games are won. Over a short distance with healthy LP gains, wins almost always cost less, and you can stop whenever the rank looks right.
Across several tiers the division boost wins on price, because it is quoted on the distance rather than on the game count. Price the same climb both ways in the two calculators and take the cheaper one.
What happens when a game is lost?
Nothing changes for you. Losses along the way do not count against what you bought, and the order keeps running until every win you paid for has been played. That is the whole difference between buying wins and buying games.
An additional win can be added at any point if you want a buffer for the LP, and priority order keeps the booster on your games until the count is closed.
How long do the wins take?
A booster playing your account clears a handful of wins in an evening at most ranks. Duo runs slower because both of you have to be online at the same time, and Master and above slows down again because the queues are longer and the lobbies are harder.
The booster is assigned as soon as the order is paid rather than left in a queue, so the first games usually start the same day.
Solo, duo and the options that change the games
- Solo wins: the booster plays your account and the wins land fastest.
- Duo wins: you stay on your own account and win the games together, so nobody logs in but you.
- Untrackable duo: the booster swaps their own game account every two games, so no tracker links the two of you as a duo.
- Champions and roles: pin the booster to champions and a role your account already plays.
- Moderate KDA: keeps the scoreboards from reading like a smurf run.
Every rank, every queue, every server
Wins are sold from Iron through Bronze, Silver, Gold, Platinum, Emerald, Diamond and up to Master, Grandmaster and Challenger, in Solo/Duo and in Flex.
Games are played on Europe West, Europe Nordic & East, North America, Brazil, Russia, Latin America North, Latin America South, Oceania, Turkey, Japan, Singapore, Vietnam and the Middle East, on the server you pick before ordering.
Is it safe, and who is playing?
Every game is hand played by a Master or higher booster we tested before their first order and whose results we keep tracking. No scripts, no bots and no third party software ever touch the account.
Only the assigned booster gets access, and the order pauses the moment you want to play yourself. If you would rather nobody logs in at all, duo queue keeps you on your own account for every win.
Following the count
Every game is written to your order page as it finishes, with the result and the LP change, so the count is something you can see rather than something you take on trust. The chat on that page goes straight to the booster playing.
